Before we start, we have to get use and know the interface in Flash CS3.
You may go to this link :
http://www.flashclassroom.com/cms/flashclassroom/index.php?vsite=1&Area=266&SubSectionOf=265
- Tracing Images with the Onion Skin Tool
- File > Import (choose any picture that you want to trace)
- Your selected picture will located on keyframe 1, layer 1 of the timeline
- Select frame next to the current frame and Insert > Keyframe (you can also press F6)
- Click on second keyframe then select image on the stage then press Delete to delete the image.
- Then, click the Onion Skin Tool (you can see faint image)
- Now, you can trace the picture using pencil tool or any tool that you like.
- After you have finished tracing the image, you can delete the original picture by deleting the 1st keyframe. Select the 1st keyframe and press Delete or Insert > Remove Frame.
- Finally, turn off the Onion Skin Tool.
- You can colour the picture that you have traced using Paint Bucket Tool. Enjoyy..!!!
- Gradients
- Draw any shapes or pictures
- To colour the pictures using gradients, you can choose colour from Color Mixer Panel (press Shift+F9 if the color mixer is not at the right hand side of the screen)
- You have to change from solid colour into a gradient by select linear or radial gradient.
- You can customize the colour by adding more colours, remove colours from gradient or make a colour in the gradient transparent
- Shape Tweens
- Draw a shape (e.g Yellow Star) in frame one
- Choose any frame in timeline (e.g frame 30), then press F6 to insert keyframe
- Delete the shape you have draw before in this new keyframe (Star) and draw a new shape (e.g Orange Circle)
- Now, we have to create the Shape Tween to morph the shapes (from Yellow Star to Orange Circle) by clicking any frame between frame 1 to 30 (e.g frame 20) and in the Properties panel (at the bottom), change the Tween option from None to Shape
- Press Enter to see the changes
- Save (Ctrl+S) and publish (Ctrl+Shift+F12) your work
- There are 3 rules in Shape tweening :
- The object that you want to tween must be on it's own layer
- You don't have to convert the object into a library symbol
- *If you want to make words morph instead of shapes morph, you must break the text apart by clicking Modify > Break Apart or Ctrl+B twice
- Motion Tween
- Draw a shape (e.g a mushroom) on the left of your stage
- Convert it into symbol by press Ctrl+F8 or Insert > New Symbol and set the behavior as Movie Clip
- Insert new keyframe (e.g frame 30 in timeline) by clicking F6
- Move your shape (mushroom) to another location on the stage (e.g from left to right)
- Now, we have to animate the shape (mushroom) to moves from left to right, click any frame between frame 1 to 30 (e.g frame 20) and in the Properties panel (at the bottom), change the Tween option from None to Motion
- Then, press Ctrl+Enter to test the movie and save (Ctrl+S) your work
- There are 2 rules in Motion Tweening :
- The object that you want to tween must be on it's own layer
- You have to convert the object into symbol



